CHGame 0.3.0
Libraries for the CHGame handheld
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audio::Effect Struct Reference

An effect: its steps, and its priority with flags. Write them with AUDIO_EFFECT(). More...

#include <chgame/Audio.h>

Public Attributes

const Step * steps
 The step table (AUDIO_STEPS()).
 
uint8_t n
 Number of steps.
 
uint8_t flags
 Priority 0-15, ORed with SOFT and GLIDE.
 

Detailed Description

An effect: its steps, and its priority with flags. Write them with AUDIO_EFFECT().

Member Data Documentation

◆ steps

const Step* audio::Effect::steps

The step table (AUDIO_STEPS()).

◆ n

uint8_t audio::Effect::n

Number of steps.

◆ flags

uint8_t audio::Effect::flags

Priority 0-15, ORed with SOFT and GLIDE.


The documentation for this struct was generated from the following file: