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CHGame 0.3.0
Libraries for the CHGame handheld
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An effect: its steps, and its priority with flags. Write them with AUDIO_EFFECT(). More...
#include <chgame/Audio.h>
Public Attributes | |
| const Step * | steps |
| The step table (AUDIO_STEPS()). | |
| uint8_t | n |
| Number of steps. | |
| uint8_t | flags |
| Priority 0-15, ORed with SOFT and GLIDE. | |
An effect: its steps, and its priority with flags. Write them with AUDIO_EFFECT().
| const Step* audio::Effect::steps |
The step table (AUDIO_STEPS()).
| uint8_t audio::Effect::n |
Number of steps.
| uint8_t audio::Effect::flags |
Priority 0-15, ORed with SOFT and GLIDE.