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CHGame 0.3.0
Libraries for the CHGame handheld
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Sizzle: the particle pool, the pop-up banner and the floating "+$15" texts the games share, on top of fx:: (chgame/Fx.h). More...
Go to the source code of this file.
Namespaces | |
| namespace | fx |
| Effects: motion maths, the screen shake, and (chgame/Sizzle.h) particles, banners and floating texts. | |
Enumerations | |
| enum | fx::Kind : uint8_t { fx::SPARK , fx::CONFETTI , fx::STAR , fx::DUST } |
| The particle kinds (the game's switches decide which exist). More... | |
| enum | fx::BannerStyle : uint8_t { fx::B_RAINBOW , fx::B_GOLD , fx::B_RED , fx::B_CYAN , fx::B_WHITE } |
| Banner colour styles (the game's SIZZLE_STYLES decide which exist). More... | |
Functions | |
| void | fx::spawn (Kind k, int x, int y, int vx16, int vy16, uint8_t life, uint8_t colour) |
| Launch one particle. | |
| void | fx::burst (Kind k, int x, int y, uint8_t n, int speed16, uint8_t colour) |
| A radial burst: n particles flying out from a point. | |
| void | fx::fountain (int x, int y, uint8_t n) |
| A fountain of confetti thrown up from a point (a win). | |
| bool | fx::particles () |
| Whether any particle is still flying. | |
| bool | fx::particlesAlive () |
| The same as particles(). | |
| void | fx::banner (const char *text, BannerStyle s, int cy, uint8_t frames=70) |
| Show a banner: big centred lettering with an outline that pops in, holds, and blinks out ("BLACKJACK!", "YOU WIN"). | |
| void | fx::holdBanner (bool on) |
| Keep the banner up (before it blinks out) until let go. | |
| bool | fx::bannerActive () |
| Whether a banner is showing. | |
| void | fx::floatText (const char *text, int x, int y, uint8_t colour) |
| A floating text ("+$15") that rises from a point and fades out. | |
| void | fx::drawFloats () |
| Draw the floating texts: while drawing, on top of the scene. | |
| bool | fx::activeRows (int &lo, int &hi) |
| The band of rows everything transient covers (particles, floats, banner, shake): what a partial redraw must include. | |
| void | fx::clear () |
| Remove every particle, float and the banner at once (and stop a shake). | |
| void | fx::update () |
| Move everything on by one tick: once per logic tick. | |
| void | fx::drawParticles (uint8_t dust=2) |
| Draw the particles: while drawing, on top of the scene. | |
| void | fx::drawBanner () |
| Draw the banner, if one is showing: while drawing, last. | |
Sizzle: the particle pool, the pop-up banner and the floating "+$15" texts the games share, on top of fx:: (chgame/Fx.h).
This is an implementation header, not part of <CHGame.h>. See Particles, banners and floating texts for how a game configures and compiles it.